

The only major issue that was there was meant that if FPS was under 30 then the end boss's final QTE didn't work and game was unbeatable.īut developers already fixed that with a patch. That can cause issues in the game like the clock tower at the beginning failing to load properly. Rising is such a fast-paced game, with wild combat that encourages unpredictable attack patterns, that it can’t always keep track of Raiden in the thick of battle, especially when large-scale.

While MGR has been very well optimized and you can complete the game on a system with low cost i5, low amount of RAM, and Intel HD 4000 integrated graphics adapter, it's recommended to have at least the specs that are listed at Steam Store page since the MGR's internal timer has been hardcoded to follow the framerate, and if your computer cannot upkeep the 50~60 FPS then the game will run in slow motion. That means that there's only one kind of 16:10/8:5 resolution, few of the most common 4:3 aspect ratio resolutions, and most of the resolutions are 16:9. MGR also only supports the exact same set of resolutions the Xbox 360 version supports. There's no support for 4K unless community produced hacks are used. Another "issue" is that highest resolution MGR supports is 1080p.
Metal gear rising revengeance pc review drivers#
Apparently the biggest issue people have is that if they try to run the game and their display uses (cheaper) TV-panel and is connected to their system using HDMI the game causes some AMD and nVidia display drivers send out a wrong HDMI EDID value making the display either black and causing the game to crash, or makes the game run in 25 FPS / 30 FPS (depending on if the display is PAL or NTSC) and thus unplayable since the MGR requires 60 FPS to function correctly.īut community has already come up with solutions to that issue. Originally posted by Dangus ))(( Taargus:What about glitches or bugs? There are some but nothing that would break the game.
